Showing posts with label conversation. Show all posts
Showing posts with label conversation. Show all posts

Saturday, August 27, 2011

October 11-16, 1954: Charlie Brown's dog begins to drive him mad

October 11, 1954

There is a role-playing game out there called Call of Cthulhu, which involves players encountering horrible creatures from beyond time and space. That game gives players a statistic called "Sanity," or SAN, which is rated on a scale from 0 to 99. Whenever something happens to a character that tests his grasp on reality, he's told to make a sanity roll, rolling a couple of dice to generate a number from 1 to 100. If he rolls beneath his sanity, he loses no or a few points. If he rolls above, he loses more, sometimes a lot more.

That paragraph is just to explain the following statement: In the next year Charlie Brown will receive a ton of sanity rolls. A lot of things seem to drive the poor kid crazy.

This is another version of the strip for September 20, 1953, although much shorter.

October 12, 1954

Does it seem to any of you that, sometimes, Schroeder is a bit defensive about Beethoven?

October 13, 1954

Snoopy was very energetic as a young dog. Someone should drop a piece of candy just to give him a focus for all that nervous tension.

October 14, 1954

The lid may be on the pot for now... but the fire is lit, and the water boils.

October 15, 1954

Lucy has seen Snoopy's nose enough times that she should know it's not a handball. Snoopy's nose is a bit strange though, as dogs don't really have round noses like this, and this joke is as much a self-referential sequence about Schulz's art style as were all the jokes about the size and shape of Charlie Brown's head. Schulz had been known to say later on that it was difficult to get the size of Snoopy's nose exactly right.

October 16, 1954

Most of the time, when characters express annoyance or frustration at Charlie Brown, he internalizes their words and gets depressed. This looks at these exchanges from the other point of view; Violet really is overreacting.

Wednesday, July 13, 2011

June 14-19, 1954: Let's play H-Bomb Test!

June 14
No cutting and pasting here. Charles Schulz draw out every "BANG" in this strip, or I don't see any at duplicates at least.
June 15
A simple Murphy's Law type of premise. It's another look at the famous doghouse too, which implies that Snoopy must have an owner, whoever it is.
June 16
gocomics.com's image for this strip is a duplicate of June 14th's. Can anyone with access to the Fantagraphics collection fill us in as to what's supposed to be here?
June 17
The drawing of Snoopy eating the ice cream scoop is rather charming.
June 18
History: Wikipedia notes "The first fusion bomb was tested by the United States in Operation Ivy on November 1, 1952, on Elugelab Island in the Enewetak (or Eniwetok) Atoll of the Marshall Islands, code-named 'Mike.'"
This is one of my favorite early strips, it really sticks out in my memory. Lucy is extremely, panel-fillingly loud for the first time, an ominous development from the young girl. The seriousness with which Charlie Brown pushes down the plunger and Patty holds her ears is great. And of course it's a reference to the biggest damn firecrackers the human race ever made, which were new developments at the time.
As a purely random aside, the comparison, however slight, between a child and a piece of nuclear weaponry unavoidably reminded me of this.
June 19
When you have two characters talking to each other in a comic strip, and their words are the point of the strip, it becomes necessary to have them do something with their bodies during that time. Unlike as with mere text, here a comic strip's graphic nature provides extraneous information, and could actually be distracting if not handled well, but if not considered could lead to the infamous "talking heads" effect. It happens enough, in most humor strips, that a cartoonist must make plans for it. (In dramatic strips, the quality of the drawing and the "camera angles" might be enough to sustain interest.) It is a fundamental problem for most cartoonists who hope to have careers longer than a couple of years. Bill Watterson of Calvin and Hobbes would sometimes approach talky, philosophical strips by putting the two in a wagon and sending them over a cliff; this is one of the many reasons we love Calvin and Hobbes.
Throughout Peanuts' run, characters do various things when there's a talky strip, such as walking across a field, sitting beneath a tree of standing behind The Brick Wall. There are probably thousands of such strips, and this is one of them. It is probably not the case that Schulz obsessively planned these out, but in this one at least the art serves to accentuate the conversation: the balancing in the first panel illustrates the carefree nature of the conversation, Charlie Brown hiding behind the tree shows he's anxious about his upcoming revelation, and having the characters sit at a curb in the four panel lets Schulz draw CB in an appropriately slouched pose.
One thing about this strips that has always subtly bothered me is how rapidly the characters change poses. They go from playing on the curb, to walking across a field, to a small tree, then back to a curb, over the course of a three-sentence exchange in a single conversation. Peanuts characters are not generally shown as being hyperactive, but there is a certain restlessness here.