Showing posts with label cowboysandindians. Show all posts
Showing posts with label cowboysandindians. Show all posts
Saturday, March 5, 2011
November 7, 1953: More on the mobile ears
Read this strip on gocomics.com.
Snoopy's powers:
1. Human thought.
2. Ability to say "Boo!"
3. Ability to blush through fur.
4. Ability to move his ears around like limbs.
5. Ability to understand English.
6. Bizarre "true form." (Also, ability to say a scribble of ire.)
Well-known powers not yet displayed:
Surreal imagination.
Surreal imagination that sometimes leaks out into reality. (Demonstrated by his ability to get Marcie to play along with him.)
Ability to stand on hind legs.
Ability to operate human machinery like typewriters.
Ability to play sports.
Ability to communicate with birds.
Transcendentally-spacious doghouse.
Labels:
charliebrown,
cowboy,
cowboysandindians,
ears,
gun,
putemup,
snoopy,
snoopypowers,
toygun
Friday, November 12, 2010
Wednesday, September 22, 2010
April 16, 1953: Playing Guns with Girls
The gender norms of Peanuts are worthy of examination. They're rather complex.
For decades, all the female characters wore dresses nearly all the time. Late in the strip's run Lucy's default outfit changed to what looks like a jogging suit.
Considering that the strip is still in the early 50s this isn't surprising. The girls, however, don't appear to be so traditional regarding to their choices of games to play. They play dolls and house (or Mud Pie Chef) sometimes, but they've been just as apt to play Cowboys and Indians, or Space Hero.
This is really progressive if you think about it: even as late as Calvin and Hobbes, Susie, when playing, is nearly always seen at some girl-oriented activity like playing Tea Party or House. (This is probably because it's so entertaining to watch Calvin react to stereotypically feminine things.)
Labels:
charliebrown,
cowboysandindians,
games,
guns,
imagination,
lucy,
playing
Saturday, January 30, 2010
May 12,1952: Roll a d20 to resolve the attack
Role-playing games often use the question of who-shot-whom in a game of Cowboys and Indians to explain why they use die rolls to resolve those issues. They assume that most players aren't as fair-minded as Charlie Brown!
Calvin would not have let Shermy win like that. In fact, Watterson would have probably turned this into a Sunday strip, and have Calvin go to extravagant lengths to come up with reasons that Shermy could never have hit him with his ray gun. This is why Calvin was so popular with his non-tiger friends.
Labels:
charliebrown,
cowboysandindians,
games,
guns,
heatwaves,
roleplay,
shermy,
shootout,
xrays
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